Autodesk 3ds Max 8 Service Pack 1
Stai ir pirmas musu service pakas.. su daug daug pataisymu...
Spausk cia Issues addressed by this Service Pack
BATCH RENDER · The pixel Aspect ratio is now saved properly with the file
BIPED · Issues with retaining Figure Mode have been resolved · Pasting an animated pose onto a track with no keys now functions properly · Footstep Mode issues with the walk cycle have been corrected · You can now set Quaternion keys for the neck of the biped · A crash related to changing tracks to Euler and then exiting figure mode · An issue relating to Physique and Twist links whereby the skin is corrupted after saving then re-openning scene. This has been resolved
CONTROLLERS · In max 8 there was a new functionality (see trackview controller menu -> Ignore/Respect animation Range) that allowed users to specify the range of a parametric controller. However, the noise controller was not supported. This has been corrected.
EDIT SPLINE · Accuracy refining using grid snap is fixed, however camera and perspective views are not recommended for this workflow.
FILE I/O · Saving an OpenEXR overwriting a locked file is now fixed.
HAIR · A crash involving spline hair and sub-object mode has been repaired
LOAD/SAVE ANIMATION · Previously in max 8 saving an animation where one or more of the controllers had a note track sub controller would cause a crash, this has been fixed. · A known issue in the retargeting roll-out of the mapping dialog, related to changing current/incoming chains in a previously saved xmm file has been resolved. · Previously the following maxscript command did not work; loadSaveAnimation.loadAnimation "c 🤔 \ProgramFiles\\Autodesk\\3dsmax8\\animations\\test.xaf" $'Sphere01'. This has now been corrected.
MATERIAL EDITOR · A crash relating to adjusting a bitmap's Placement setting has now been fixed · A crash related to enable DX Display of Standard Material and then clicking “Show Map in Viewport” has been fixed
MAX SCRIPT · An issue relating to the mousetrack function giving an undefined error message has now been fixed. · An issue related to adding a position script controller to an object via maxscript, then receiving a system exception has been fixed. · Previously in 3dsmax 7 the drag and drop to viewport of a script that contained errors, would spawn a maxscript edit window with the erroneous line highlighted. This was not the case in 3dsmax 8, this has now been corrected.
MENTAL RAY · Known artifact issues with Double Sided, Top/Bottom, and Blend materials have been resolved
MESH SMOOTH MODIFIER · a crash involving reactor cloth and mesh smooth “Render Iterations” is now fixed.
MORPHER MODIFIER · A crash relating to swapping morph channels and undoing/redoing the operation has now been fixed
MORPHER MODIFIER · An issue that did not allow 3dsmax 7 .mix files to be loaded in 3dsmax 8 has been fixed.
NET RENDER · An issue relating to corruption of files when saving a scene that makes use of Net Renderer has been fixed.
SCRIPT CONTROLLER · An issue involving script controller variables loosing connection when controller targets are changed has been fixed. · A crash related to saving and loading a script then undoing has been fixed
SDK · A crash involving the compiled sdk sample file IGameExporter.vcproj and DX materials has now been fixed.
SNAPS · Grid Snaps now function for sub-divided grid spacings
UV UNWRAP · A fix was included that allows unwrap to open a multi-sub-object material that contained a "None" material · A bug, where changes to mapping at the face sub-object level were lost when a selection change was made, has been fixed
VERTEX PAINT MODIFIER · The icons for Brush Presets in the Vertex Paint Modifier are now displayed on French and German OSs correctly.
Spausk cia Issues addressed by this Service Pack
BATCH RENDER · The pixel Aspect ratio is now saved properly with the file
BIPED · Issues with retaining Figure Mode have been resolved · Pasting an animated pose onto a track with no keys now functions properly · Footstep Mode issues with the walk cycle have been corrected · You can now set Quaternion keys for the neck of the biped · A crash related to changing tracks to Euler and then exiting figure mode · An issue relating to Physique and Twist links whereby the skin is corrupted after saving then re-openning scene. This has been resolved
CONTROLLERS · In max 8 there was a new functionality (see trackview controller menu -> Ignore/Respect animation Range) that allowed users to specify the range of a parametric controller. However, the noise controller was not supported. This has been corrected.
EDIT SPLINE · Accuracy refining using grid snap is fixed, however camera and perspective views are not recommended for this workflow.
FILE I/O · Saving an OpenEXR overwriting a locked file is now fixed.
HAIR · A crash involving spline hair and sub-object mode has been repaired
LOAD/SAVE ANIMATION · Previously in max 8 saving an animation where one or more of the controllers had a note track sub controller would cause a crash, this has been fixed. · A known issue in the retargeting roll-out of the mapping dialog, related to changing current/incoming chains in a previously saved xmm file has been resolved. · Previously the following maxscript command did not work; loadSaveAnimation.loadAnimation "c 🤔 \ProgramFiles\\Autodesk\\3dsmax8\\animations\\test.xaf" $'Sphere01'. This has now been corrected.
MATERIAL EDITOR · A crash relating to adjusting a bitmap's Placement setting has now been fixed · A crash related to enable DX Display of Standard Material and then clicking “Show Map in Viewport” has been fixed
MAX SCRIPT · An issue relating to the mousetrack function giving an undefined error message has now been fixed. · An issue related to adding a position script controller to an object via maxscript, then receiving a system exception has been fixed. · Previously in 3dsmax 7 the drag and drop to viewport of a script that contained errors, would spawn a maxscript edit window with the erroneous line highlighted. This was not the case in 3dsmax 8, this has now been corrected.
MENTAL RAY · Known artifact issues with Double Sided, Top/Bottom, and Blend materials have been resolved
MESH SMOOTH MODIFIER · a crash involving reactor cloth and mesh smooth “Render Iterations” is now fixed.
MORPHER MODIFIER · A crash relating to swapping morph channels and undoing/redoing the operation has now been fixed
MORPHER MODIFIER · An issue that did not allow 3dsmax 7 .mix files to be loaded in 3dsmax 8 has been fixed.
NET RENDER · An issue relating to corruption of files when saving a scene that makes use of Net Renderer has been fixed.
SCRIPT CONTROLLER · An issue involving script controller variables loosing connection when controller targets are changed has been fixed. · A crash related to saving and loading a script then undoing has been fixed
SDK · A crash involving the compiled sdk sample file IGameExporter.vcproj and DX materials has now been fixed.
SNAPS · Grid Snaps now function for sub-divided grid spacings
UV UNWRAP · A fix was included that allows unwrap to open a multi-sub-object material that contained a "None" material · A bug, where changes to mapping at the face sub-object level were lost when a selection change was made, has been fixed
VERTEX PAINT MODIFIER · The icons for Brush Presets in the Vertex Paint Modifier are now displayed on French and German OSs correctly.
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Tobulu darbu nebuna...... ir nebus......
0 Taškai
nu jo galvojau paimsiu ir instalisuosiu pasirodo dabar su maxu daugiau bedos turiu neuzkrove puses pluginu ir kaikuriu UI iconu nerodo teks reinstalint
0 Taškai
ar dar kas susidurete su sia problema?
siaip rimtai nedirbu su tuo maxu tai net ir nepastebejau kad jis kazkokiu problemu turi.
jauciu man net neverta instaliuoti to service pack? a?
siaip rimtai nedirbu su tuo maxu tai net ir nepastebejau kad jis kazkokiu problemu turi.
jauciu man net neverta instaliuoti to service pack? a?
0 Taškai
pas mane irgi viskas oki 🙂
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Tobulu darbu nebuna...... ir nebus......
0 Taškai
Jums reikės prisijungti, jei norite rašyti atsakymą.