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finalRender, finalToon, and finalShaders R2 SP1 for 3ds Max

ForumaiBendrasNaujienosfinalRender, finalToon, and finalShaders R2 SP1 for 3ds Max

Žinutės: 702
Miestas: Kaunas
Prisijungė: 2004-05-28
Gruo 1, 2007
Dzonis sako:
Boston, November 30th, 2007 - cebas Computer pranešė apie SP1 išleidimą. Veikia ir su 3ds max 2008.Jeigu tingite paspausti šią nuorodą: cebas.com , tai štai pataisymų sąrašėlis -
+ DIRT: fR-Dirt not updating sub mtls correctly, fixed
+ FILLET: fR-Fillet not updating sub mtls correctly, fixed
+ MSP: rare crash fixed
+ CORE: problems with AB fixed
+ ARCH: problems with fast interpolate and animations fixed
+ CORE: some optimizations for blurry reflections/refractions
+ AA: crash in adaptive AA sampler fixed
+ GBUF: problems with velocity vectors fixed
+ LIGHT: crash in light mtl fixed
+ LIC: client lib update
+ new client lib to fix runtime dll problems
+ LIC: switched to new client lib
+ MSP: 2 crash conditions fixed (rare occurance)
+ CORE: bug in texture pager fixed (black squares)
+ FILLET: problems with flickering edges fixed
+ LUMA: problems with license checks fixed
+ TEX: AGradient3D working with scanline now
+ MSP: crash in skipping faces code fixed (subtree/MTD skipping)
+ TEX: crash in texture pager fixed
+ CORE: added invalid color detection
+ CORE: black squares fixed
+ ARCH: workaround in fR-Architectural for sdk break in 3ds Max 2008
+ ARCH: workaround for fR-Architectural for sdk break in 3dsmax 2008
+ FTOON: problems with GI and REs fixed
+ CORE: LOD not working, fixed
+ ARCH: problems with tangents and extreme blurries enhanced
+ ADV: enhancements to avoid problems with tangents and extreme blurries
+ BOV: fixed crash with HDRI import with windows vista
+ CORE: problems with hairFX and animations fixed
+ MT D: fixed min range for edge length
+ ARCH: refraction affecting the alpha channel not working, fixed.

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