V-Ray 1.50.SP3
V-Ray 1.50.SP3 is officially released.V-Ray 1.50.SP3 is officially released.
V-Ray for Maya Demo 0.8522 is available for download. Limitations: max. resolution 600x450; max. 5 lights; max. 200 objects
pdplayer is officially released !
Deja:
"The demo will be delayed. The most recent crack of V-Ray was based on the demo
version, so we will hold on the release of that for a while until we improve the
demo protection.
Best regards,
Vlado"
Linksminasi tik oficialūs vartotojai... 😉
chaosgroup.com
V-Ray for Maya Demo 0.8522 is available for download. Limitations: max. resolution 600x450; max. 5 lights; max. 200 objects
pdplayer is officially released !
Deja:
"The demo will be delayed. The most recent crack of V-Ray was based on the demo
version, so we will hold on the release of that for a while until we improve the
demo protection.
Best regards,
Vlado"
Linksminasi tik oficialūs vartotojai... 😉
chaosgroup.com
--
Maksimoj neperku.
0 Taškai
SUPER! yra daug savyje talpinantis žodis 🙂
Gal galima plačiau?
Gal galima plačiau?
--
Maksimoj neperku.
0 Taškai
Radau:
Build 1.50.SP3 official (1 March 2009)
(cumulative changelog since build 1.50.SP2)
===================
New features:
(*) VRayFastSSS2 material for simulating accurate sub-surface scattering;
(*) VRayEnvironmentFog atmospheric effect;
(*) VRayLightMtl has options to generate direct light;
(*) VRayLight has a "Mesh" mode to allow geometric lights;
(*) Support for the 3ds Max Arch&Design material (most basic options are supported);
(*) Support for vector displacement in VRayDisplacementMod;
(*) Global ambient occlusion for all supported GI engines (irradiance map, light cache, photon map);
(*) Added VRayVectorDisplBake material and VRayNormalMap textures to help produce and use textures for vector displacement;
Modified features:
(*) V-Ray requires a SSE2-capable processor even for 32-bit versions;
(*) Reduced flickering for time-interpolated irradiance maps;
(*) Support for volumetric irradiance maps, light cache and photon maps;
(*) VRayFur uses volumetric irradiance maps/light cache to speed up rendering;
(*) VRaySun is never visible to GI rays (removes spots from the sun in the irradiance map);
(*) The "Default lights" option now has three possible values - "off", "on" and "off with GI";
(*) Added MaxScript access to the include/exclude lists of VRayLights (including VRaySun and VRayIES) through the "excludeList", "includeList" and "inclExclType" MaxScript properties;
(*) Camera information (transformation, FOV etc) is written to .vrimg and OpenEXR files when using the "Raw image file" option of the V-Ray VFB; vrimg2exr also translates this information;
(*) Support for region rendering directly in the V-Ray VFB;
(*) The "Affect alpha" option of VRayMtl has been replaced with "Affect channels" option and allows propagation of all render elements, not only the alpha channel;
(*) The alpha channel is correct for glossy refractions that have the "Affect channels" option set to "Color+alpha" or "All channels";
(*) The "Use irradiance map" option in VRayMtl materials now concerns the light cache too;
(*) VRayDirt texture has include/exclude options for objects that should affect and should be affected by the dirt texture;
(*) The default Distribution parameter of VRayDirt is set to 1.0 (corresponds to using the dirt for ambient occlusion);
(*) Camera overrides (e.g. spherical, box etc), work when rendering through a VRayPhysicalCamera, picking the exposure from it;
(*) Added another preview option to VRayProxy (preview from file as faces instead of edges);
(*) Added animation export parameters to the meshExport() MaxScript function;
(*) Option to specify the maximum number of faces in the preview of exported .vrmesh files;
(*) VRayProxy has the possibility to extract the geometry from the .vrmesh file as a 3ds Max mesh;
(*) When exporing a .vrmesh file, V-Ray will put up a warning if the file already exists;
(*) In VRayProxy objects, a sequence of '#' characters in the file name is replaced with the current frame number;
(*) Added "Horizontal offset" and "Vertical offset" parameters to VRayPhysicalCamera;
(*) Added "Horizontal shift" parameter to the physical camera;
(*) The MultiMatte render element has an "affect matte objects";
(*) The MultiMatte render element works with transparent objects;
(*) The VRayZDepth render element works with transparent objects (when "Enable filtering" is ON);
(*) The VRayZDepth render element has filtering enabled by default;
(*) Added "Affect matte objects" option to VRayExtraTex render element;
(*) VRayExtraTex render element works with transparent objects;
(*) Render element names reverted to VRay* (without underscore);
(*) Option to restart render slaves for DR after the rendering completes;
(*) The distributed rendering settings window can be resized now;
(*) Check/uncheck all selected servers in DR settings dialog;
(*) Support for the incremental modes of the irradiance map in distributed rendering;
(*) V-Ray will transfer the 3ds Max gamma settings for DR rendering;
(*) Some small changes in the network code to see if DR is more reliable;
Bug fixes:
(*) Textures saved from RTT were black;
(*) Fixed an error in the V-Ray materials conversion script for Raytrace materials;
(*) Camera transformation sampling for motion blur now matches that of scene objects for the same number of geometry samples;
(*) Camera motion blur now works when rendering frames outside the current animation range;
(*) VRayFastSSS2 material was not visible in the VRayMtlSelect render element;
(*) Fixed issues when using alternate licensing servers;
(*) VRay2SidedMtl material did not list the translucency texture map in Track View;
(*) VRayLightMtl did not work with color and transparency mapping when the "Direct illumination" option was enabled;
(*) VRayLightMtl did not work with the "Emit on backside" option when the "Direct illumination" option was enabled;
(*) VRayEdgexTex did not keep its name when saved to a material library;
(*) Running the V-Ray material conversion script on scenes containing Arch&Design materials produced an error;
(*) Crash if using an override material with interpolated reflections/refractions;
(*) Orthographic views render straight lines instead of curves when using PowerNurbs;
(*) Fixed crash with displacement;
(*) VRayFur density map did not work with Falloff map in Distance blend/Object mode;
(*) The exposure slider in the V-Ray VFB could be moved out of the color corrections window;
(*) Exposure correction in the VFB was not applied when 3ds Max scene is loaded;
(*) New thumbs could be added to the exposure slider;
(*) V-Ray generated z-depth channel in the GBuffer did not match the scanline renderer;
(*) Velocity channel info not correct for moving cameras if the motion blur parameters of V-Ray are not the default ones (even when V-Ray moblur is off);
(*) Fixed a crash when unloading dynamic geometry;
(*) VRayCompTex did not list its textures as sub-anims to 3ds Max;
(*) The browse file dialog for VRayIES lights now uses the *.ies filter by default;
(*) VRayToon did not support the 3ds Max atmospheric gizmo access methods;
(*) Crashes with VRayHDRI while rendering with open material editor;
(*) Incorrect with W mapping coordinate of VRayFur;
(*) Changing the color mode of VRayIES to "Temperature" did not enable the temperature spinner until the light is re-selected;
(*) VRayFastSSS did not list its textures as sub-anims to 3ds Max;
(*) V-Ray evaluated all objects at time 0 before starting the rendering - this is now done only when using the irradiance map animation modes;
(*) VRayProxy .vrmesh files not archived when using File > Archive is 3ds Max 9 and later;
(*) VRayHDRI maps not archived when using File > Archive is 3ds Max 9 and later;
(*) VRayIES profiles not archived when using File > Archive is 3ds Max 9 and later;
(*) VRaySimbiont shaders not archived when using File > Archive is 3ds Max 9 and later;
(*) Issues exporting .vrmesh files with the '#' character in the names (now these are replaced with '_');
(*) Object properties not preserved when objects are automatically converted to proxies during .vrmesh export;
(*) Issues animating the vertical shift using the "Guess vertical shift" button;
(*) DR slaves could hang in an indefinite state while rendering;
(*) DR slaves rendered black buckets if rendering was cancelled while receiving the .max scene of a previous render;
(*) Incorrect sampling rate with the Adaptive subdivision image sampler and the "Don't affect final colors" option on
Build 1.50.SP3 official (1 March 2009)
(cumulative changelog since build 1.50.SP2)
===================
New features:
(*) VRayFastSSS2 material for simulating accurate sub-surface scattering;
(*) VRayEnvironmentFog atmospheric effect;
(*) VRayLightMtl has options to generate direct light;
(*) VRayLight has a "Mesh" mode to allow geometric lights;
(*) Support for the 3ds Max Arch&Design material (most basic options are supported);
(*) Support for vector displacement in VRayDisplacementMod;
(*) Global ambient occlusion for all supported GI engines (irradiance map, light cache, photon map);
(*) Added VRayVectorDisplBake material and VRayNormalMap textures to help produce and use textures for vector displacement;
Modified features:
(*) V-Ray requires a SSE2-capable processor even for 32-bit versions;
(*) Reduced flickering for time-interpolated irradiance maps;
(*) Support for volumetric irradiance maps, light cache and photon maps;
(*) VRayFur uses volumetric irradiance maps/light cache to speed up rendering;
(*) VRaySun is never visible to GI rays (removes spots from the sun in the irradiance map);
(*) The "Default lights" option now has three possible values - "off", "on" and "off with GI";
(*) Added MaxScript access to the include/exclude lists of VRayLights (including VRaySun and VRayIES) through the "excludeList", "includeList" and "inclExclType" MaxScript properties;
(*) Camera information (transformation, FOV etc) is written to .vrimg and OpenEXR files when using the "Raw image file" option of the V-Ray VFB; vrimg2exr also translates this information;
(*) Support for region rendering directly in the V-Ray VFB;
(*) The "Affect alpha" option of VRayMtl has been replaced with "Affect channels" option and allows propagation of all render elements, not only the alpha channel;
(*) The alpha channel is correct for glossy refractions that have the "Affect channels" option set to "Color+alpha" or "All channels";
(*) The "Use irradiance map" option in VRayMtl materials now concerns the light cache too;
(*) VRayDirt texture has include/exclude options for objects that should affect and should be affected by the dirt texture;
(*) The default Distribution parameter of VRayDirt is set to 1.0 (corresponds to using the dirt for ambient occlusion);
(*) Camera overrides (e.g. spherical, box etc), work when rendering through a VRayPhysicalCamera, picking the exposure from it;
(*) Added another preview option to VRayProxy (preview from file as faces instead of edges);
(*) Added animation export parameters to the meshExport() MaxScript function;
(*) Option to specify the maximum number of faces in the preview of exported .vrmesh files;
(*) VRayProxy has the possibility to extract the geometry from the .vrmesh file as a 3ds Max mesh;
(*) When exporing a .vrmesh file, V-Ray will put up a warning if the file already exists;
(*) In VRayProxy objects, a sequence of '#' characters in the file name is replaced with the current frame number;
(*) Added "Horizontal offset" and "Vertical offset" parameters to VRayPhysicalCamera;
(*) Added "Horizontal shift" parameter to the physical camera;
(*) The MultiMatte render element has an "affect matte objects";
(*) The MultiMatte render element works with transparent objects;
(*) The VRayZDepth render element works with transparent objects (when "Enable filtering" is ON);
(*) The VRayZDepth render element has filtering enabled by default;
(*) Added "Affect matte objects" option to VRayExtraTex render element;
(*) VRayExtraTex render element works with transparent objects;
(*) Render element names reverted to VRay* (without underscore);
(*) Option to restart render slaves for DR after the rendering completes;
(*) The distributed rendering settings window can be resized now;
(*) Check/uncheck all selected servers in DR settings dialog;
(*) Support for the incremental modes of the irradiance map in distributed rendering;
(*) V-Ray will transfer the 3ds Max gamma settings for DR rendering;
(*) Some small changes in the network code to see if DR is more reliable;
Bug fixes:
(*) Textures saved from RTT were black;
(*) Fixed an error in the V-Ray materials conversion script for Raytrace materials;
(*) Camera transformation sampling for motion blur now matches that of scene objects for the same number of geometry samples;
(*) Camera motion blur now works when rendering frames outside the current animation range;
(*) VRayFastSSS2 material was not visible in the VRayMtlSelect render element;
(*) Fixed issues when using alternate licensing servers;
(*) VRay2SidedMtl material did not list the translucency texture map in Track View;
(*) VRayLightMtl did not work with color and transparency mapping when the "Direct illumination" option was enabled;
(*) VRayLightMtl did not work with the "Emit on backside" option when the "Direct illumination" option was enabled;
(*) VRayEdgexTex did not keep its name when saved to a material library;
(*) Running the V-Ray material conversion script on scenes containing Arch&Design materials produced an error;
(*) Crash if using an override material with interpolated reflections/refractions;
(*) Orthographic views render straight lines instead of curves when using PowerNurbs;
(*) Fixed crash with displacement;
(*) VRayFur density map did not work with Falloff map in Distance blend/Object mode;
(*) The exposure slider in the V-Ray VFB could be moved out of the color corrections window;
(*) Exposure correction in the VFB was not applied when 3ds Max scene is loaded;
(*) New thumbs could be added to the exposure slider;
(*) V-Ray generated z-depth channel in the GBuffer did not match the scanline renderer;
(*) Velocity channel info not correct for moving cameras if the motion blur parameters of V-Ray are not the default ones (even when V-Ray moblur is off);
(*) Fixed a crash when unloading dynamic geometry;
(*) VRayCompTex did not list its textures as sub-anims to 3ds Max;
(*) The browse file dialog for VRayIES lights now uses the *.ies filter by default;
(*) VRayToon did not support the 3ds Max atmospheric gizmo access methods;
(*) Crashes with VRayHDRI while rendering with open material editor;
(*) Incorrect with W mapping coordinate of VRayFur;
(*) Changing the color mode of VRayIES to "Temperature" did not enable the temperature spinner until the light is re-selected;
(*) VRayFastSSS did not list its textures as sub-anims to 3ds Max;
(*) V-Ray evaluated all objects at time 0 before starting the rendering - this is now done only when using the irradiance map animation modes;
(*) VRayProxy .vrmesh files not archived when using File > Archive is 3ds Max 9 and later;
(*) VRayHDRI maps not archived when using File > Archive is 3ds Max 9 and later;
(*) VRayIES profiles not archived when using File > Archive is 3ds Max 9 and later;
(*) VRaySimbiont shaders not archived when using File > Archive is 3ds Max 9 and later;
(*) Issues exporting .vrmesh files with the '#' character in the names (now these are replaced with '_');
(*) Object properties not preserved when objects are automatically converted to proxies during .vrmesh export;
(*) Issues animating the vertical shift using the "Guess vertical shift" button;
(*) DR slaves could hang in an indefinite state while rendering;
(*) DR slaves rendered black buckets if rendering was cancelled while receiving the .max scene of a previous render;
(*) Incorrect sampling rate with the Adaptive subdivision image sampler and the "Don't affect final colors" option on
--
Maksimoj neperku.
0 Taškai
Placiau parasyta saite kas naujo 😉
Savaitgali nebuvo daug laiko pasizaisti tai kol kas tik ciupinejau situos dalykus: foga, vraylightmtl kaip directa gali renderint, vrayfur greitesnis, atsirado mesh opcija prie vraylight.
Tik kazkodel donglo per tinkla nesuranda 🙁 Speju reiks wibu-key draiverius atsinaujint.
Savaitgali nebuvo daug laiko pasizaisti tai kol kas tik ciupinejau situos dalykus: foga, vraylightmtl kaip directa gali renderint, vrayfur greitesnis, atsirado mesh opcija prie vraylight.
Tik kazkodel donglo per tinkla nesuranda 🙁 Speju reiks wibu-key draiverius atsinaujint.
--
fighting the good fight
0 Taškai
Man tai didžiausią įspūdį paliko fog. O praktikoje, iš naujovių, turbūt dažniausiai naudojamos bus VrayLight Mesh, VrayLight Material, kaip direct light ir Ambient Occlusion. Dar labai puiku, kad render elementai (Multimatte, Zdepth) veikia su permatomais objektais.
Vector displacement dar nepavyko normaliai padaryti- vis gaunasi susisukęs pagal laikrodžio rodyklę Z ašimi.
Vector displacement dar nepavyko normaliai padaryti- vis gaunasi susisukęs pagal laikrodžio rodyklę Z ašimi.
0 Taškai
per daznai keicia tas vray versija ~_~
na bet sp2 kol kas gerai
sp3 reiks paluketi cracko
na bet sp2 kol kas gerai
sp3 reiks paluketi cracko
--
0 Taškai
Dar labai geras dalykas kad zdepth su opacity veikia pamirsau paminet (ISurg minejo).
Tai kad keicia ne per daznai 🙂 Kaip cia darbe pajuokavom kad V-Ray kai isleidzia SP tai nauju dalyku buna, o kai MS, tai tik klaidas istaiso 😀
O su crackintu tai pas mane ant x32 sistemu viskas veikia, bet ant x64 vistiek watermarka meta 🙁
Tai kad keicia ne per daznai 🙂 Kaip cia darbe pajuokavom kad V-Ray kai isleidzia SP tai nauju dalyku buna, o kai MS, tai tik klaidas istaiso 😀
O su crackintu tai pas mane ant x32 sistemu viskas veikia, bet ant x64 vistiek watermarka meta 🙁
--
fighting the good fight
0 Taškai
Na V-Ray 1.50.SP3 (3ds Max 2009 x32) nepavyko paleist ant 3ds Max 2010 x32. Tikekimes, kad perkompiliuos per menesi ar du.
--
fighting the good fight
0 Taškai
Pasirode 1.50.SP3a versija.
Build 1.50.SP3a official (7 April 2009)
===================
New features:
(*) Compatibility with 3ds Max 2010;
(*) Native rendering of 3ds Max Hair&Fur in 3ds Max 2010 when using "mr prim" mode in the Hair&Fur render effect;
Bug fixes:
(*) Fixed crash with region rendering in the V-Ray VFB;
(*) Fixed a problem with the velocity render element (values were too big);
(*) Fixed invalid colors with global ambient occlusion amount greater than 1.0;
(*) VRayDirt parameters were not listed properly in Track View;
(*) Arch&Design materials did not render inside multi/subobject materials;
(*) Fixed very slow rendering with VRayEnvironmentFog and animated Noise textures;
(*) Fixed splotches with time-interpolated irradiance maps and "Use camera path" option enabled;
(*) Fixed crash with distributed rendering and irradiance maps;
(*) Volume caustics not working with mapped fog density;
(*) Fixed crash with VRayBlendMtl material on rendering if Material Editor renderer is Default Scanline;
(*) Fixed crash when the rendering is cancelled;
Build 1.50.SP3a official (7 April 2009)
===================
New features:
(*) Compatibility with 3ds Max 2010;
(*) Native rendering of 3ds Max Hair&Fur in 3ds Max 2010 when using "mr prim" mode in the Hair&Fur render effect;
Bug fixes:
(*) Fixed crash with region rendering in the V-Ray VFB;
(*) Fixed a problem with the velocity render element (values were too big);
(*) Fixed invalid colors with global ambient occlusion amount greater than 1.0;
(*) VRayDirt parameters were not listed properly in Track View;
(*) Arch&Design materials did not render inside multi/subobject materials;
(*) Fixed very slow rendering with VRayEnvironmentFog and animated Noise textures;
(*) Fixed splotches with time-interpolated irradiance maps and "Use camera path" option enabled;
(*) Fixed crash with distributed rendering and irradiance maps;
(*) Volume caustics not working with mapped fog density;
(*) Fixed crash with VRayBlendMtl material on rendering if Material Editor renderer is Default Scanline;
(*) Fixed crash when the rendering is cancelled;
--
fighting the good fight
0 Taškai
Jums reikės prisijungti, jei norite rašyti atsakymą.