goMAX 1.5 script
Zmones nesulauke goZ palaikymu ir zinios del suporto 3dsmaxui. patys griebe jauti uz ragu ir pasirase scriptuka....
su goMAX galesit one click paspaudinmu metiti modeli tarp zbrusho ir 3dsmax'o
palaukiau kol labiau isivaziuos sitas sciptukas i darba!!!pagaliau 1.5 versija
1.5v atnaujinimai:
--[*]Automatically converts to editable poly no matter what version of 3dsMax
--[*]Fixed "move brush" issue, that occured if a mesh was brought from 3dsMax while the PolySphere from Zbrush startup was in the canvas
--[*]Fixed issue were obj was not imported in 3dsMax
--[*]Optimized zscript and maxscript, should now be slightly faster
--[*]Fixed issue were ZBrushs material was tinted with the selected color when exporting(Thanks joebount!)
--[*]Increased texture bleeding to avoid any seems in the texture
--[*]Added mentalray material so that you can render your ZBrush model in 3dsMax (Only works for 2009 and 2010)
scripta siusutis is cia:
zbrushcentral.com
su goMAX galesit one click paspaudinmu metiti modeli tarp zbrusho ir 3dsmax'o
palaukiau kol labiau isivaziuos sitas sciptukas i darba!!!pagaliau 1.5 versija
1.5v atnaujinimai:
--[*]Automatically converts to editable poly no matter what version of 3dsMax
--[*]Fixed "move brush" issue, that occured if a mesh was brought from 3dsMax while the PolySphere from Zbrush startup was in the canvas
--[*]Fixed issue were obj was not imported in 3dsMax
--[*]Optimized zscript and maxscript, should now be slightly faster
--[*]Fixed issue were ZBrushs material was tinted with the selected color when exporting(Thanks joebount!)
--[*]Increased texture bleeding to avoid any seems in the texture
--[*]Added mentalray material so that you can render your ZBrush model in 3dsMax (Only works for 2009 and 2010)
scripta siusutis is cia:
zbrushcentral.com
--
Art begins in imitation and ends in innovation.
0 Taškai
GoMax v1.6
--[*]Fixed scaling issue
--[*]UV check in ZBrush, if no UVs found GUV tiles are applied, this avoids a crash
--[*]If Ztool has a texture instead of polypaint it gets exported too
--[*]Fixed other bugs
DOWNLOAD goMAX 1.6
--[*]Fixed scaling issue
--[*]UV check in ZBrush, if no UVs found GUV tiles are applied, this avoids a crash
--[*]If Ztool has a texture instead of polypaint it gets exported too
--[*]Fixed other bugs
DOWNLOAD goMAX 1.6
--
Art begins in imitation and ends in innovation.
0 Taškai
--
Art begins in imitation and ends in innovation.
0 Taškai
goMAX 1.7
[color=#FF0000]--[*]Added GoMax Subpalette under Tool[/color]
--[*]Fixed minor bugs and improved zscript speed
DOWNLOAD goMAX 1.7
[color=#FF0000]--[*]Added GoMax Subpalette under Tool[/color]
--[*]Fixed minor bugs and improved zscript speed
DOWNLOAD goMAX 1.7
--
Art begins in imitation and ends in innovation.
0 Taškai
Update#7:
GoMax v1.8
[color=#FF0000]--[*]A LOT of fixes and optimizations to maxscript and zscript, everything should be even faster.[/color]
[color=#FF0000]--[*]Created installer, drag and drop mzp file to 3dsMax or click MAXScript/Run script and run the mzp file[/color]
--[*]Rewrote import script and how zbrush communicates with 3dsMax
--[*]GoMax folder doesn't sit anymore in C 🤔 everything has been moved 3dsmaxs script folder and Zbrushs Zplugs folder
--[*]Matcaps are now exported to a "Matcap" folder under ZPlugs, all your materials will be saved there.
[color=#FF0000]--[*]Added displacement export[/color]
--[*]The modifier stack of your object in 3dsMax is kept intact when exporting from 3dsMax to Zbrush (Thanks mark!)
[color=#FF0000]--[*]Material setup refined, all imported files get unique materials (user must pick the material from the object to edit)[/color]
DOWNLOAD goMAX 1.8
GoMax v1.8
[color=#FF0000]--[*]A LOT of fixes and optimizations to maxscript and zscript, everything should be even faster.[/color]
[color=#FF0000]--[*]Created installer, drag and drop mzp file to 3dsMax or click MAXScript/Run script and run the mzp file[/color]
--[*]Rewrote import script and how zbrush communicates with 3dsMax
--[*]GoMax folder doesn't sit anymore in C 🤔 everything has been moved 3dsmaxs script folder and Zbrushs Zplugs folder
--[*]Matcaps are now exported to a "Matcap" folder under ZPlugs, all your materials will be saved there.
[color=#FF0000]--[*]Added displacement export[/color]
--[*]The modifier stack of your object in 3dsMax is kept intact when exporting from 3dsMax to Zbrush (Thanks mark!)
[color=#FF0000]--[*]Material setup refined, all imported files get unique materials (user must pick the material from the object to edit)[/color]
DOWNLOAD goMAX 1.8
--
Art begins in imitation and ends in innovation.
0 Taškai
Update#8:
GoMax v1.9
--[*]New UI!
--[*]Added button to either launch Zbrush or maximize it
--[*]Added pin/unpin button for GoMax window (See screenshot)
--[*]Added settings button
--[*]Added shortcut to matcap library
--[*]Export/Import buttons check if Zbrush is opened
--[*]Name of object from 3dsmax -> Zbrush is now preserved
--[*]New installation (No need to have admin rights)
--[*]Added uninstall option
--[*]Versions of 3ds Max above 9 don't need bat files anymore, DOS Command windows are now gone.
--[*]Fixed some issues with Zbrush and 3dsMax windows resizing (and minimizing)
--[*]GoMax should run perfectly fine without admin rights
--[*]Bug fixing and script clean up
DOWNLOAD goMAX 1.9
GoMax v1.9
--[*]New UI!
--[*]Added button to either launch Zbrush or maximize it
--[*]Added pin/unpin button for GoMax window (See screenshot)
--[*]Added settings button
--[*]Added shortcut to matcap library
--[*]Export/Import buttons check if Zbrush is opened
--[*]Name of object from 3dsmax -> Zbrush is now preserved
--[*]New installation (No need to have admin rights)
--[*]Added uninstall option
--[*]Versions of 3ds Max above 9 don't need bat files anymore, DOS Command windows are now gone.
--[*]Fixed some issues with Zbrush and 3dsMax windows resizing (and minimizing)
--[*]GoMax should run perfectly fine without admin rights
--[*]Bug fixing and script clean up
DOWNLOAD goMAX 1.9
--
Art begins in imitation and ends in innovation.
0 Taškai
Update#9:
GoMax v2.0
--[*]Multi Subtool Export
--[*]Multi Subtool Import
--[*]Auto-append new subtools
--[*]3dsMax 2011 compatibility
--[*]Maxscript checks for updates on every 3dsMax start. If an update of GoMax is found it will ask the user whether to update or not.
--[*]Removed GoMax Subpalette and integrated it with GoMax Settings window
--[*]Improved zscript speed even more
--[*]Bug fixing
DOWNLOAD goMAX 2.0
GoMax v2.0
--[*]Multi Subtool Export
--[*]Multi Subtool Import
--[*]Auto-append new subtools
--[*]3dsMax 2011 compatibility
--[*]Maxscript checks for updates on every 3dsMax start. If an update of GoMax is found it will ask the user whether to update or not.
--[*]Removed GoMax Subpalette and integrated it with GoMax Settings window
--[*]Improved zscript speed even more
--[*]Bug fixing
DOWNLOAD goMAX 2.0
--
Art begins in imitation and ends in innovation.
0 Taškai
Jums reikės prisijungti, jei norite rašyti atsakymą.